Description
Book Synopsis: Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern.
Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose.
Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas.
This book draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors. It integrates values-driven design as a key principle and incorporates key ideas about virtual reality. It also covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence.
Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!
Details
Experience a revolutionary approach to human-computer interaction with Computers as Theatre (2nd Edition). This groundbreaking book by Brenda Laurel will inspire and guide interface and interaction designers to create engaging and enjoyable user experiences. Laurel's insight into the importance of combining thought and emotion in interface design will transform the way you approach your work.
In this updated edition, Laurel reflects on the changes in the field over the past two decades and explores new technologies and ideas that are reshaping human-computer interaction. With a clear analysis of classical drama theory and new examples from massively multiplayer online games, social networks, and mobile devices, this book offers invaluable insights into designing for emerging technologies.
With Computers as Theatre, you'll gain a deep understanding of values-driven design and key concepts such as virtual reality and augmented reality. You'll also learn about exciting new frontiers like interactive public installations and design for emergence. Brenda Laurel's expertise will help you build interfaces and interactions that are not only functional but also pleasurable and joyous for users.
Transform the way you design interfaces and interactions. Take your work to the next level with Computers as Theatre (2nd Edition). Get your copy now and discover the power of combining creativity and technology for a truly immersive user experience.
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